Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Sanford Hotty's business expands, Sanford Hotty's corporation grows, or the colony thrives. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
43 |
Sanford Hotty run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
46 |
A sudden war destroys Sanford Hotty's trade routes and contacts, forcing Sanford Hotty to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Returned to Drifter (Wanderer). |
9 |
47 |
Find Ancient Technology. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |