Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Scott Sims learn something Scott Sims should not have – a corporate secret, a political scandal – which Scott Sims can profit from illegally. |
1 |
20 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Scott Sims is rewarded for Scott Sims's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Victim of a crime |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Lost eye or limb. Owe 1,250 for medical bills. |
5 |
32 |
Became a Navy (Flight) with the new title Crewman. |
5 |
33 |
Scarred. Fully recovered. |
6 |
33 |
Became a Agent (Intelligence). |
6 |
35 |
Scott Sims's work ends up coming home with Scott Sims, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
35 |
Became a Scout (Explorer). |
7 |
37 |
Moved to a new world. |
7 |
39 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
39 |
Attempted to change assignments. |
8 |
39 |
Switched to Scout (Courier) with previous rank. |
8 |
41 |
Gained a contact. |
9 |
43 |
Continued as Scout (Courier). |
9 |
46 |
Scott Sims spend a great deal of time on the fringes of Charted Space. |
9 |
46 |
Gain a contact in an alien race. |
9 |
47 |
Promoted to Scout (Courier) rank 2. |
10 |
47 |
Continued as Scout (Courier). |
10 |
49 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |