Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Sean Gordon's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Make an unexpected connection outside Sean Gordon's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
42 |
Voluntarily left Barbarian |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
46 |
Betrayed by a friend. One of Sean Gordon's Contacts or Allies betrays Sean Gordon, ending Sean Gordon's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
46 |
Became a Scout (Surveyor). |
8 |
50 |
Sean Gordon survey an alien world. |
8 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |