Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Sergio Weakman botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Scarred. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Psychologically damaged by Sergio Weakman's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Surveyor (Scout). |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Sergio Weakman discover a world, item or information of worth to the Imperium. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Good fortune |
4 |
34 |
Promoted to Scout (Courier) rank 2. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Sergio Weakman's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sergio Weakman fail to help. Gain an Enemy. |
5 |
35 |
Sergio Weakman have no idea what happened to Sergio Weakman – they found Sergio Weakman's ship drifting on the fringes of friendly space. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
Sergio Weakman have no idea what happened to Sergio Weakman – they found Sergio Weakman's ship drifting on the fringes of friendly space. |
7 |
42 |
Became a Rogue (Thief). |
7 |
43 |
Crime pays off. Gain victim as Enemy. |
8 |
46 |
Voluntarily left Thief |
8 |
46 |
Failed to qualify for Broker (Merchant). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
47 |
Find valuable salvage. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |