Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Advanced training in a specialist field |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
25 |
Nearly killed. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Seymour Learmonth's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Gained a contact. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A series of bad deals and decisions force Seymour Learmonth into bankruptcy. Seymour Learmonth salvages what Seymour Learmonth can. |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Became a Scout (Surveyor). |
8 |
43 |
Psychologically damaged by Seymour Learmonth's time in the scouts. |
9 |
43 |
Failed to qualify for Free Trader (Merchant). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Marine (Ground Assault) with the new title Marine. |
9 |
45 |
Seymour Learmonth is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
10 |
45 |
Switched to Drifter (Scavenger). |
10 |
49 |
Contact with Government. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
Retired at age 49. |