Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Seymour Reekey foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Seymour Reekey is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Drafted into Marine Support |
5 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
38 |
A mission goes disastrously wrong due to Seymour Reekey's commander’s error or incompetence, but Seymour Reekey survive. |
5 |
38 |
Report commander and gain an Enemy. |
5 |
38 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
6 |
38 |
Continued as Marine (Marine Support). |
6 |
39 |
A mission goes disastrously wrong due to Seymour Reekey's commander’s error or incompetence, but Seymour Reekey survive. |
6 |
39 |
Cover for the commander and gain an Ally. |
6 |
42 |
Promoted to Marine (Marine Support) officer rank 2 with the new title Captain. |
7 |
42 |
Continued as Marine (Marine Support). |
7 |
43 |
Accused of a crime |
8 |
46 |
Became a Prisoner (Fixer). |
8 |
48 |
Severely injured. Owe 5,000 for medical bills. |