Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Gained a contact. |
1 |
22 |
Graduated. Gain an rival who is upset that Shane Mathew left the community. |
2 |
22 |
Failed to qualify for Army Support (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Gained a contact. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
32 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Shane Mathew do not know what happened to Shane Mathew. There is a gap in Shane Mathew's memory. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Merchant (Broker). |
7 |
40 |
A sudden war destroys Shane Mathew's trade routes and contacts, forcing Shane Mathew to flee that region of space. |
7 |
40 |
Gain rebels as Enemy |
8 |
40 |
Became a Psion (Adept). |
8 |
41 |
Advanced training in a specialist field. |
9 |
44 |
Continued as Psion (Adept). |
9 |
47 |
Use Shane Mathew's psionic powers in an unethical fashion. Gain an enemy. |
9 |
48 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |