Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Flight (Navy). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Scout (Explorer). |
2 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Embroiled in legal trouble. |
3 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
35 |
Make an unexpected connection outside Shemir Uungadir's normal circles. Gain a Contact. |
5 |
35 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A good deal ensures Shemir Uungadir is living the high life for a few years. |
6 |
39 |
Voluntarily left Merchant Marine |
6 |
39 |
Switched to Scout (Surveyor) with previous rank. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
8 |
44 |
Became a Psion (Wild Talent). |
8 |
47 |
Psionic strength increases. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |