Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Failed to qualify for Courier (Scout). |
3 |
23 |
Continued as Scout (Explorer). |
3 |
26 |
Psychologically damaged by Sherman Tabiner's time in the scouts. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Sherman Tabiner come into conflict with a splinter group Sherman Tabiner's own religion which maintains Sherman Tabiner's version is the wrong one. Gain 3 Rivals. |
5 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Risk Sherman Tabiner's fortune on a possibility lucrative deal and win. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Embroiled in legal trouble. |
6 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Make an unexpected connection outside Sherman Tabiner's normal circles. Gain a Contact. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Given advanced training in a specialist field |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Sherman Tabiner's normal circles. Gain a Contact. |
9 |
48 |
Forced to muster out. |