Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
26 |
Works is especially well received and popular, making Sid Strachan a minor celebrity |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
28 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
31 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
5 |
31 |
Became a Merchant (Free Trader). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
37 |
Imperial trade restrictions force Sid Strachan out of business. |
7 |
37 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
38 |
Study Science (Space Sciences/Cosmology) as a hobby. |
7 |
40 |
Dropped out of the merchant academy. |
8 |
40 |
Continued as Merchant (Free Trader). |
8 |
44 |
Embroiled in legal trouble. |
8 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
9 |
44 |
Continued as Merchant (Free Trader). |
9 |
46 |
A good deal ensures Sid Strachan is living the high life for a few years. |
9 |
48 |
Forced to muster out. |