Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Merchant (Broker). |
2 |
31 |
Embroiled in legal trouble. |
3 |
31 |
Continued as Merchant (Broker). |
3 |
34 |
Imperial trade restrictions force Sidney Spencer out of business. |
4 |
34 |
Became a Scout (Surveyor). |
4 |
35 |
Spend several years jumping from world to world in Sidney Spencer's scout ship. |
5 |
38 |
Voluntarily left Surveyor |
5 |
38 |
Failed to qualify for Performer (Entertainer). |
5 |
38 |
Became a Drifter (Barbarian). |
5 |
42 |
Betrayed by a friend. One of Sidney Spencer's Contacts or Allies betrays Sidney Spencer, ending Sidney Spencer's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
42 |
Failed to qualify for Courier (Scout). |
6 |
42 |
Submitted to the draft. |
6 |
42 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
43 |
Vessel participates in a notable military engagement. |
6 |
46 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
46 |
Continued as Navy (Line/Crew). |
7 |
50 |
Lightly injured, no permanent damage. Fully recovered. |