Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
A disaster leaves several injured, and others blame Sidney Treadway, forcing Sidney Treadway to leave Sidney Treadway's career. Gain a Rival. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Became a Scout (Courier). |
2 |
22 |
Spend several years jumping from world to world in Sidney Treadway's scout ship. |
3 |
23 |
Continued as Scout (Courier). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Moved to a new world. |
5 |
31 |
Continued as Scout (Courier). |
5 |
33 |
Sidney Treadway's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
37 |
Sidney Treadway join a gambling circle on board. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
42 |
During a battle, defeat or victory depends on Sidney Treadway's actions. Sidney Treadway actions lead to an honorabe discharge. |
8 |
42 |
Became a Entertainer (Artist). |
8 |
45 |
One of Sidney Treadway's pieces of art is stolen, and the investigation brings Sidney Treadway into the criminal underworld. |
8 |
46 |
Promoted to Entertainer (Artist) rank 1. |
9 |
46 |
Continued as Entertainer (Artist). |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |