Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Sim Carlson have no idea what happened to Sim Carlson – they found Sim Carlson's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Drafted into Merchant Marine |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Birth or Death involving a family member or close friend. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Switched to Scout (Explorer) with previous rank. |
8 |
47 |
Sim Carlson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sim Carlson fail to help. Gain an Enemy. |
8 |
47 |
Sim Carlson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |