Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Sim Hunniford foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Merchant (Broker). |
3 |
28 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Sim Hunniford's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
36 |
Sim Hunniford gain experience in a technical field as a computer operator or surveyor. |
6 |
36 |
Continued as Citizen (Colonist). |
6 |
40 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Became a Scholar (Physician). |
8 |
45 |
Assigned to work on a secret project for a patron or organisation. |
8 |
45 |
Promoted to Scholar (Physician) rank 1. |
9 |
45 |
Continued as Scholar (Physician). |
9 |
46 |
Advanced training in a specialist field. |