Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Courier). |
2 |
27 |
Sol McLelland's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sol McLelland fail to help. Gain an Enemy. |
2 |
27 |
Sol McLelland inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Citizen (Worker). |
3 |
32 |
Sol McLelland is rewarded for Sol McLelland's diligence or cunning. |
4 |
34 |
Continued as Citizen (Worker). |
4 |
35 |
Spent time maintaining and using heavy vehicles. |
4 |
38 |
Promoted to Citizen (Worker) rank 1. |
5 |
38 |
Continued as Citizen (Worker). |
5 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Voluntarily left Worker |
6 |
42 |
Switched to Scout (Surveyor) with previous rank. |
6 |
45 |
Perform an exemplary service for the scouts. |
7 |
46 |
Voluntarily left Surveyor |
7 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
50 |
Sol McLelland retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |