Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
22 |
An expedition or voyage goes wrong, leaving Spencer Dickman stranded in the wilderness. |
2 |
22 |
Failed to qualify for Journalist (Entertainer). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Spencer Dickman do not know what happened to Spencer Dickman. There is a gap in Spencer Dickman's memory. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Switched to Drifter (Wanderer). |
3 |
28 |
Victim of a crime |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Spencer Dickman easily defeat. |
4 |
32 |
Gain Enemy if Spencer Dickman don't already have one. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Spencer Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
42 |
Make an unexpected connection outside Spencer Dickman's normal circles. Gain a Contact. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
48 |
A sudden war destroys Spencer Dickman's trade routes and contacts, forcing Spencer Dickman to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |