Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Study Tactics (Military) as a hobby. |
1 |
22 |
Graduated. Gain an rival who is upset that Squire Romero left the community. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
26 |
An anti-psi cult or gang attempts to expose or attack Squire Romero. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
30 |
Arrested and charged. |
3 |
30 |
Failed to defend self. Gain an Enemy and go to prison. |
4 |
30 |
Became a Prisoner (Inmate). |
4 |
31 |
Persecuted by a prison gang. |
5 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
35 |
Special Duty. |
5 |
38 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Returned to Psion (Wild Talent). |
6 |
40 |
Achieve a new level of discipline in Squire Romero's powers/ |
6 |
42 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
46 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Psion (Wild Talent). |
8 |
48 |
Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares. |