Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Stephen McLachlan's Contacts or Allies betrays Stephen McLachlan, ending Stephen McLachlan's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Failed to qualify for Colonist (Citizen). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Switched to Scout (Courier) with previous rank. |
3 |
23 |
Stephen McLachlan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stephen McLachlan fail to help. Gain an Enemy. |
3 |
23 |
Stephen McLachlan have no idea what happened to Stephen McLachlan – they found Stephen McLachlan's ship drifting on the fringes of friendly space. |
4 |
25 |
Continued as Scout (Courier). |
4 |
27 |
Stephen McLachlan discover a world, item or information of worth to the Imperium. |
4 |
29 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
29 |
Continued as Scout (Courier). |
5 |
31 |
Stephen McLachlan survey an alien world. |
6 |
33 |
Continued as Scout (Courier). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Failed to qualify for Law Enforcement (Agent). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
38 |
Stephen McLachlan do not know what happened to Stephen McLachlan. There is a gap in Stephen McLachlan's memory. |
8 |
38 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
Amnesia. |
8 |
42 |
Graduated. |
9 |
42 |
Became a Merchant (Broker). |
9 |
42 |
Promoted to Merchant (Broker) rank 1. |
9 |
44 |
Smuggle illegal items onto a planet. |
9 |
46 |
Promoted to Merchant (Broker) rank 2. |
10 |
46 |
Continued as Merchant (Broker). |
10 |
49 |
A series of bad deals and decisions force Stephen McLachlan into bankruptcy. Stephen McLachlan salvages what Stephen McLachlan can. |