Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
During a battle, defeat or victory depends on Sterling Newman's actions. The ship suffers severe damage and Sterling Newman is blamed for the disaster. Sterling Newman is court - martialled and discharged. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Failed to qualify for Pirate (Rogue). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Switched to Navy (Flight) with previous rank. |
3 |
24 |
Sterling Newman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
25 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
25 |
Continued as Navy (Flight). |
4 |
29 |
Vessel participates in a diplomatic mission. |
5 |
29 |
Continued as Navy (Flight). |
5 |
32 |
Sterling Newman join a gambling circle on board. |
5 |
33 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
33 |
Continued as Navy (Flight). |
6 |
34 |
Vessel participates in a notable military engagement. |
6 |
37 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Line/Crew (Navy). |
7 |
37 |
Continued as Navy (Flight). |
7 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 |
39 |
Became a Merchant (Broker). |
8 |
43 |
A good deal ensures Sterling Newman is living the high life for a few years. |
9 |
43 |
Continued as Merchant (Broker). |
9 |
47 |
Lost eye or limb. Owe 2,500 for medical bills. |
10 |
47 |
Became a Citizen (Colonist). |
10 |
48 |
Sterling Newman gain experience in a technical field as a computer operator or surveyor. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Retired at age 51. |