Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Rogue (Thief). |
2 |
28 |
Gained a contact. |
2 |
30 |
Promoted to Rogue (Thief) rank 1. |
3 |
30 |
Attempted to change assignments. |
3 |
30 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
3 |
33 |
Sterling Vear commit a legendary crime. |
3 |
34 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
34 |
Continued as Rogue (Pirate). |
4 |
36 |
Sterling Vear spend months in the dangerous criminal underworld. |
4 |
38 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
5 |
38 |
Continued as Rogue (Pirate). |
5 |
39 |
Crime pays off. Gain victim as Enemy. |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Entertainer (Artist). |
6 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Sterling Vear far from home. |
7 |
43 |
Became a Drifter (Barbarian). |
7 |
47 |
Betrayed by a friend. One of Sterling Vear's Contacts or Allies betrays Sterling Vear, ending Sterling Vear's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
47 |
Became a Scout (Courier). |
8 |
48 |
Severely injured. Owe 25,000 for medical bills. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |