Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
27 |
Victim of a crime |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Voluntarily left Law Enforcement |
6 |
38 |
Became a Drifter (Barbarian). |
7 |
42 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Sullivan Knight's Contacts or Allies betrays Sullivan Knight, ending Sullivan Knight's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Sullivan Knight is sent to a new community or parish to preach The Word among the poor. |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Good fortune |