Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Ta Se gain experience in a technical field as a computer operator or surveyor. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
A sudden war destroys Ta Se's trade routes and contacts, forcing Ta Se to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Scholar (Field Researcher). |
4 |
31 |
Nearly killed. Owe 15,000 for medical bills. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Ta Se's Contacts or Allies betrays Ta Se, ending Ta Se's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
35 |
Contact with Government. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Ta Se do not know what happened to Ta Se. There is a gap in Ta Se's memory. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Opponents of Ta Se's belief system ambush Ta Se. |
8 |
42 |
Severely injured. Owe 20,000 for medical bills. |
9 |
42 |
Retired. |
9 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |