Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
25 |
Make a breakthrough in Ta-kethwa-Bapf's field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Dropped out of the merchant academy. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
33 |
Make a breakthrough in Ta-kethwa-Bapf's field. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
37 |
Win a prestigious prize for Ta-kethwa-Bapf's work. |
5 |
38 |
Promoted to Scholar (Scientist) rank 4. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Scholar (Scientist) rank 5. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Switched to Scholar (Physician) with previous rank. |
7 |
43 |
Gained a contact. |
8 |
46 |
Voluntarily left Physician |
8 |
46 |
Failed to qualify for Law Enforcement (Agent). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Scout (Courier). |
8 |
49 |
Ta-kethwa-Bapf's ship is damaged, and Ta-kethwa-Bapf have to hitch-hike Ta-kethwa-Bapf's way back across the stars to the nearest scout base. |
8 |
49 |
Gain 5 Contacts. Gain 2 Enemies. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |