Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Cavalry (Army). |
2 |
28 |
Became a Drifter (Wanderer). |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
36 |
Thurman McMillan do not know what happened to Thurman McMillan. There is a gap in Thurman McMillan's memory. |
4 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
39 |
Embroiled in legal trouble. |
5 |
40 |
Continued as Merchant (Merchant Marine). |
5 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
44 |
Continued as Merchant (Merchant Marine). |
6 |
48 |
Given advanced training in a specialist field |
6 |
48 |
Forced to muster out. |