Retired Project Worker Thurman McRae  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 51 M 2 (-2) 6 (0) 1 (-2) 6 (0) 12 (2) 8 (0)2616C8
Finicky, Reasoning, Threatening
 
Skills
Admin 0
Animals 0
Athletics 0
Broker 0
Carouse 0
Diplomat 0
Drive 0
Flyer 0
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee 0
Persuade 1
Profession (Spacer) 0
Recon 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Army Cavalry Private01
Merchant Merchant Marine Senior Crewman11
Believer Missionary/Humanitarian Project Worker12
Agent Law Enforcement Rookie01
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Chester Smith Enemy 0 2 4 2 Murrissi (M/13)
Malvina Vear Contact 2 1 2 2 Murrissi (F/26)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Injured. Fully recovered. Owe 2,500 for medical bills.
2 20 Became a Army (Cavalry) with the new title Private.
2 24 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2 24 Gain rebels as Enemy
3 24 Became a Merchant (Merchant Marine) with the new title Crewman.
3 27 Make an unexpected connection outside Thurman McRae's normal circles. Gain a Contact.
3 28 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 28 Voluntarily left Merchant Marine
4 28 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 31 A notable academic consults with Thurman McRae about a publication or documentary he is working on. Gain a Contact in academia.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 32 Continued as Believer (Missionary/Humanitarian).
5 34 Opponents of Thurman McRae's belief system ambush Thurman McRae.
5 34 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6 34 Failed to qualify for Journalist (Entertainer).
6 34 Submitted to the draft.
6 34 Became a Agent (Law Enforcement) with the new title Rookie.
6 37 Thurman McRae's work ends up coming home with Thurman McRae, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 37 Became a Drifter (Scavenger).
7 38 Thurman McRae run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 38 Aging Crisis. Owe 50,000 for medical bills.
8 38 Retired at age 38.
8 38 Switched to Believer (Holy Warrior) with the new title Hopeful.
8 40 Thurman McRae have been following false teachings!
9 40 Aging Crisis. Owe 10,000 for medical bills.
9 40 Retired.
9 44 Good fortune.
10 47 Betrayal. Convert an Ally into a Rival or Enemy.
11 48 Aging Crisis. Owe 50,000 for medical bills.
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