Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Merchant (Free Trader). |
2 |
29 |
A series of bad deals and decisions force Tillman May into bankruptcy. Tillman May salvages what Tillman May can. |
3 |
29 |
Became a Citizen (Colonist). |
3 |
32 |
Spent time maintaining and using heavy vehicles. |
4 |
33 |
Continued as Citizen (Colonist). |
4 |
36 |
Hard times caused by a lack of interstellar trade costs Tillman May Tillman May's job. |
5 |
36 |
Failed to qualify for Courier (Scout). |
5 |
36 |
Became a Drifter (Scavenger). |
5 |
38 |
Survived a risky adventure but gained nothing. |
6 |
40 |
Continued as Drifter (Scavenger). |
6 |
43 |
Attacked by enemies and injured. |
6 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
43 |
Gain Enemy if Tillman May don't already have one. |
6 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
44 |
Continued as Drifter (Scavenger). |
7 |
46 |
Attempted a risky adventure and was wildly successful. |