Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Agent (Intelligence). |
2 |
27 |
A new romantic starts. Gain an Ally. |
2 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
30 |
Continued as Agent (Intelligence). |
3 |
34 |
Advanced training in a specialist field. |
3 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
34 |
Continued as Agent (Intelligence). |
4 |
38 |
An investigation takes on a dangerous turn. |
4 |
38 |
Promoted to Agent (Intelligence) rank 3. |
5 |
38 |
Continued as Agent (Intelligence). |
5 |
39 |
Advanced training in a specialist field. |
5 |
42 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
42 |
Continued as Agent (Intelligence). |
6 |
43 |
Turner Mcarty's work ends up coming home with Turner Mcarty, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
46 |
Turner Mcarty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
47 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
47 |
Voluntarily left Holy Warrior |
8 |
47 |
Failed to qualify for Explorer (Scout). |
8 |
47 |
Became a Drifter (Wanderer). |
8 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Retired at age 49. |