Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Uengngar learn something Uengngar should not have – a corporate secret, a political scandal – which Uengngar can profit from illegally. |
4 |
31 |
Gain a criminal contact. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
33 |
Moved to a new world. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Uengngar's business expands, Uengngar's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
Uengngar's business expands, Uengngar's corporation grows, or the colony thrives. |
8 |
48 |
Forced to muster out. |