Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Urban Carrington botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Urban Carrington's ship is damaged, and Urban Carrington have to hitch-hike Urban Carrington's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 4 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Serve as the courier for an important message from the Imperium. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Victim of a crime |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
One of Urban Carrington's pieces of art is stolen, and the investigation brings Urban Carrington into the criminal underworld. |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
Expose or are involved in a scandal of some sort. |
7 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
46 |
Attacked by enemies and injured. |
7 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
46 |
Gain Enemy if Urban Carrington don't already have one. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |