Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Van Dwyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
25 |
Van Dwyer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
25 |
Failed to qualify for University. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Van Dwyer's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
A good deal ensures Van Dwyer is living the high life for a few years. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Make an unexpected connection outside Van Dwyer's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Make an unexpected connection outside Van Dwyer's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A good deal ensures Van Dwyer is living the high life for a few years. |
8 |
49 |
Forced to muster out. |