Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Verner Cooper's Contacts or Allies betrays Verner Cooper, ending Verner Cooper's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Make an unexpected connection outside Verner Cooper's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Moved to a new world. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Rogue (Enforcer). |
5 |
35 |
Involved in the planning of an impressive heist. |
5 |
35 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
35 |
Continued as Rogue (Enforcer). |
6 |
36 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Verner Cooper come into conflict with a splinter group Verner Cooper's own religion which maintains Verner Cooper's version is the wrong one. Gain 1 Rivals. |
8 |
40 |
Became a Citizen (Colonist). |
8 |
41 |
Verner Cooper gain experience in a technical field as a computer operator or surveyor. |
9 |
44 |
Continued as Citizen (Colonist). |
9 |
46 |
Verner Cooper learn something Verner Cooper should not have – a corporate secret, a political scandal – which Verner Cooper can profit from illegally. |
9 |
48 |
Promoted to Citizen (Colonist) rank 1. |