Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Drafted into Engineer/Gunner |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
During a battle, defeat or victory depends on Victor Risewell's actions. Victor Risewell actions lead to an honorabe discharge. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
28 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Victor Risewell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
37 |
Psychologically damaged by Victor Risewell's time in the scouts. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
39 |
Victor Risewell refused an offer of inducements to betray Victor Risewell's faith. Gain 6 enemies. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
44 |
Victor Risewell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Continued as Believer (Mainstream Believer). |
8 |
49 |
A notable academic consults with Victor Risewell about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Retired at age 49. |