Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
A sudden war destroys Wake's trade routes and contacts, forcing Wake to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Failed to qualify for Infantry (Army). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Wake run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Scout (Courier). |
5 |
36 |
Wake spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Gain a contact in an alien race. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Scout (Surveyor) with previous rank. |
6 |
38 |
Wake inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
38 |
Switched to Merchant (Broker). |
7 |
42 |
A good deal ensures Wake is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Broker) rank 1. |
8 |
42 |
Continued as Merchant (Broker). |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
46 |
Continued as Merchant (Broker). |
9 |
48 |
Make an unexpected connection outside Wake's normal circles. Gain a Contact. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |