Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Commanding officer takes an interest in Walker Carrington's career. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Good fortune |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
27 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Vessel participates in a diplomatic mission. |
5 |
37 |
Gain a contact. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Vessel participates in a notable military engagement. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
43 |
Embroiled in legal trouble. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
Make an unexpected connection outside Walker Carrington's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 2. |