Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Walker Legge run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scholar (Physician). |
2 |
23 |
Assigned to work on a secret project for a patron or organisation. |
2 |
24 |
Promoted to Scholar (Physician) rank 1. |
3 |
24 |
Continued as Scholar (Physician). |
3 |
25 |
An expedition or voyage goes wrong, leaving Walker Legge stranded in the wilderness. |
4 |
25 |
Became a Merchant (Broker). |
4 |
26 |
A series of bad deals and decisions force Walker Legge into bankruptcy. Walker Legge salvages what Walker Legge can. |
5 |
26 |
Became a Entertainer (Performer). |
5 |
27 |
Join homeworld’s celebrity circles |
5 |
30 |
Promoted to Entertainer (Performer) rank 1. |
6 |
30 |
Continued as Entertainer (Performer). |
6 |
33 |
Walker Legge is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
33 |
Switched to Drifter (Barbarian). |
7 |
34 |
Attacked by enemies and injured. |
7 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
34 |
Gain Enemy if Walker Legge don't already have one. |
7 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
37 |
Continued as Drifter (Barbarian). |
8 |
40 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
A notable academic consults with Walker Legge about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
44 |
Continued as Believer (Missionary/Humanitarian). |
10 |
46 |
Opponents of Walker Legge's belief system ambush Walker Legge. |
10 |
46 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
49 |
Birth or Death involving a family member or close friend. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |