Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
2 |
23 |
Washington Mcandrew's work ends up coming home with Washington Mcandrew, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
38 |
A good deal ensures Washington Mcandrew is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
41 |
Lost eye or limb. Fully recovered. |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
45 |
Attacked by enemies that Washington Mcandrew easily defeat. |
8 |
45 |
Gain Enemy if Washington Mcandrew don't already have one. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
49 |
Suffer from a life-threatening illness. |