Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
26 |
A mission goes wrong and Wayman Douglas is stranded behind enemy lines. Ejected from the service. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Wayman Douglas's Contacts or Allies betrays Wayman Douglas, ending Wayman Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Display heroism in battle, saving the whole ship. |
4 |
34 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Wayman Douglas join a gambling circle on board. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Wayman Douglas foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Special assignment or duty on board ship. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Scout (Courier). |
8 |
48 |
Wayman Douglas have no idea what happened to Wayman Douglas – they found Wayman Douglas's ship drifting on the fringes of friendly space. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |