Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Wesley Wilson botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
27 |
Became a Citizen (Corporate). |
4 |
28 |
Find an Alien Artifact. |
4 |
31 |
Promoted to Citizen (Corporate) rank 1. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
33 |
Spent time maintaining and using heavy vehicles. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
Political upheaval strikes Wesley Wilson's homeworld, and Wesley Wilson is caught up in the revolution. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
41 |
Wesley Wilson's work ends up coming home with Wesley Wilson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
41 |
Failed to qualify for Broker (Merchant). |
9 |
41 |
Became a Drifter (Scavenger). |
9 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
42 |
Failed to qualify for Colonist (Citizen). |
10 |
42 |
Switched to Drifter (Wanderer). |
10 |
46 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Retired. |
11 |
48 |
Good fortune. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |