Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
A good deal ensures Wiley Armstrong is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
38 |
Voluntarily left Free Trader |
6 |
38 |
Became a Army (Cavalry) with the new title Private. |
6 |
41 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
6 |
41 |
Gain rebels as Enemy |
7 |
41 |
Failed to qualify for Corporate (Citizen). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Navy (Flight) with the new title Crewman. |
7 |
45 |
Wiley Armstrong is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Gain Enemy if Wiley Armstrong don't already have one. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |