Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Will Nichols's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Refused to criticise a questionable political leader on Will Nichols's homeworld. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
34 |
Refused to criticise a questionable political leader on Will Nichols's homeworld. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Entertainer (Artist) rank 2. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
38 |
One of Will Nichols's pieces of art is stolen, and the investigation brings Will Nichols into the criminal underworld. |
5 |
38 |
Promoted to Entertainer (Artist) rank 3. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
41 |
One of Will Nichols's pieces of art is stolen, and the investigation brings Will Nichols into the criminal underworld. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
When dealing with an alien race, Will Nichols have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |