Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
28 |
Will Williams is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
28 |
Switched to Citizen (Worker). |
5 |
30 |
Will Williams learn something Will Williams should not have – a corporate secret, a political scandal – which Will Williams can profit from illegally. |
6 |
32 |
Continued as Citizen (Worker). |
6 |
33 |
Will Williams gain experience in a technical field as a computer operator or surveyor. |
6 |
36 |
Promoted to Citizen (Worker) rank 1. |
7 |
36 |
Continued as Citizen (Worker). |
7 |
38 |
Gained a contact. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Switched to Drifter (Barbarian). |
9 |
46 |
Betrayed by a friend. One of Will Williams's Contacts or Allies betrays Will Williams, ending Will Williams's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Drifter (Barbarian). |
10 |
49 |
Attacked by enemies and injured. |
10 |
49 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
49 |
Gain Enemy if Will Williams don't already have one. |
10 |
51 |
Forced to muster out. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |