Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Gun Combat (Energy), but gain a Rival in Willie Steward's former tutor. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
2 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
29 |
Voluntarily left Flight |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
36 |
Suffer from a life-threatening illness. |
5 |
36 |
Became a Merchant (Broker). |
5 |
38 |
Make an unexpected connection outside Willie Steward's normal circles. Gain a Contact. |
5 |
40 |
Promoted to Merchant (Broker) rank 1. |
6 |
40 |
Continued as Merchant (Broker). |
6 |
41 |
Make an unexpected connection outside Willie Steward's normal circles. Gain a Contact. |
6 |
44 |
Promoted to Merchant (Broker) rank 2. |
7 |
44 |
Continued as Merchant (Broker). |
7 |
46 |
Risk Willie Steward's fortune on a possibility lucrative deal and win. |
7 |
48 |
Forced to muster out. |