Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Hard times caused by a lack of interstellar trade costs Wilmer Martin Wilmer Martin's job. |
2 |
19 |
Became a Entertainer (Performer). |
2 |
20 |
Join homeworld’s celebrity circles |
3 |
23 |
Continued as Entertainer (Performer). |
3 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
28 |
Gain a patron in the arts. Gain an Ally |
4 |
31 |
Promoted to Entertainer (Performer) rank 1. |
5 |
31 |
Voluntarily left Performer |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
32 |
Go undercover to investigate an enemy. |
5 |
32 |
A police detective or rival criminal forces Wilmer Martin to flee and vows to hunt Wilmer Martin down. Gain an Enemy. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Wilmer Martin's work ends up coming home with Wilmer Martin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
48 |
Established a network of contacts. Gain 1 contacts. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |