Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
35 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Intelligence) rank 3. |
6 |
36 |
Continued as Agent (Intelligence). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
40 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
7 |
40 |
Continued as Agent (Intelligence). |
7 |
42 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
8 |
42 |
Became a Scout (Surveyor). |
8 |
45 |
Wilson McKinnon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilson McKinnon fail to help. Gain an Enemy. |
8 |
45 |
Wilson McKinnon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
46 |
Voluntarily left Surveyor |
9 |
46 |
Failed to qualify for Colonist (Citizen). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
9 |
49 |
Assigned a black ops mission. |
9 |
50 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |