Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Winfred Nevil easily defeat. |
1 |
21 |
Gain Enemy if Winfred Nevil don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
38 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 1. |
6 |
38 |
Voluntarily left Performer |
6 |
38 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
41 |
A police detective or rival criminal forces Winfred Nevil to flee and vows to hunt Winfred Nevil down. Gain an Enemy. |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
44 |
Drafted into Merchant Marine |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Embroiled in legal trouble. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |