Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
26 |
Rewarded for a successful mission. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Embroiled in legal trouble. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
A sudden war destroys Wm Commins's trade routes and contacts, forcing Wm Commins to flee that region of space. |
7 |
46 |
Gain rebels as Enemy |
8 |
46 |
Returned to Drifter (Wanderer). |
8 |
48 |
Wm Commins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |