Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
3 |
24 |
Failed to qualify for Corporate (Citizen). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
25 |
Severely injured. Owe 5,000 for medical bills. |
4 |
25 |
Became a Rogue (Thief). |
4 |
26 |
Crime pays off. Gain victim as Enemy. |
4 |
29 |
Promoted to Rogue (Thief) rank 1. |
5 |
29 |
Continued as Rogue (Thief). |
5 |
32 |
Moved to a new world. |
5 |
33 |
Promoted to Rogue (Thief) rank 2. |
6 |
33 |
Continued as Rogue (Thief). |
6 |
37 |
Wright White spend months in the dangerous criminal underworld. |
7 |
37 |
Continued as Rogue (Thief). |
7 |
41 |
Severely injured. Owe 5,000 for medical bills. |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Wright White's Contacts or Allies betrays Wright White, ending Wright White's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Opponents of Wright White's belief system ambush Wright White. |
9 |
49 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |