Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Join homeworld’s celebrity circles |
1 |
19 |
Gain a contact |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
Works is especially well received and popular, making Young Caldwell a minor celebrity |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
27 |
Refused to criticise a questionable political leader on Young Caldwell's homeworld. |
3 |
30 |
Promoted to Entertainer (Performer) rank 3. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
38 |
Good fortune |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
39 |
Became a Scout (Explorer). |
7 |
40 |
Good fortune |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
45 |
Became a Merchant (Broker). |
9 |
49 |
Risk Young Caldwell's fortune on a possibility lucrative deal and win. |
9 |
49 |
Promoted to Merchant (Broker) rank 1. |