Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Join a social movement. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Merchant (Free Trader). |
2 |
25 |
Embroiled in legal trouble. |
3 |
28 |
Voluntarily left Free Trader |
3 |
28 |
Failed to qualify for Worker (Citizen). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Make an unexpected connection outside Young Simmmons's normal circles. Gain a Contact. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Embroiled in legal trouble. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Risk Young Simmmons's fortune on a possibility lucrative deal and win. |
5 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
43 |
Good fortune |
6 |
44 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
44 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
48 |
Forced to muster out. |