Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Zachary Clubb's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Zachary Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zachary Clubb fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Zachary Clubb's time in the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
33 |
Zachary Clubb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
36 |
Drafted into Law Enforcement |
6 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Zachary Clubb's work ends up coming home with Zachary Clubb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Accepted a deal with criminal or other figure under investigation. |
8 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Zachary Clubb have been following false teachings! |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |